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Review | Sophie 3D Engine

By | 2008-11-02T08:27:33+00:00 Nov 2, 2008|Old Posts|

Sphine 3D

Just have a try on this new 3d player. It is a flash 3d player. No special plug-in needed. Sophie 3D claim that it can render in realtime over 50.000 polygons with texture maps, reflection maps, transparent materials, an infinite number of lights and shadow planes.

I have go though some sample on their website. Seem pretty good in quality and run smooth on my old P4 machine.

After trying their sample, i want to test with my own model. Since i havn’t Rhino 4. So, i try to use 3d max to export my model into wavefront object and load with the player. But seem can’t make it success with any setting. Hope they will have more info on authoring 3d model. It is important for content maker.

Last, some more opinion. It is great if interactive is supported with the player. Such as click on object to have some action. Also, animation is important. Hope they will improve in the future version.

If you are interesting on this player, you can try Sophie 3D here. It is free to download and use.

http://www.sophie3d.com/

About the Author:

A father, a husband and a geek... Carlos was the founder of projects like The Tech Labs and Flash Enabled Blog. He is the founder of TekTuts He is passionate about technologies. Their main skills are in analytics, transport & logistics, business administration. He also writes about programming resources, trends, strategy and web development.

7 Comments

  1. скачать порно November 3, 2008 at 8:17 pm - Reply

    super

  2. Sophie3D November 3, 2008 at 9:37 pm - Reply

    Thanks for trying our player out, it is fast and it can work with large models (for flash): the Bugatti on the tutorials page has 69000 polygons. We are sorry that you have been having problems exporting from Max and hope to resolve this problem over this and next week.

  3. WaiLam November 4, 2008 at 3:27 am - Reply

    Also, i try with rhino 3. No luck, the model can’t see on the player. I just have a simple cube on the screen. Hope the compatibility will improve in the future.

  4. Sophie3D November 4, 2008 at 10:51 am - Reply

    WaiLam – We wrote Sophie using Rhino 4 but it should work with Rhino 3. We shall contact Rhino to check. Sophie 3D is simple to use but currently it is not very tolerant. If you have one of the parameters wrong (e.g. size) or do not include all the files included in the obj export, it will not display your model.
    Test your Rhino model – cut and paste your models into one of our sample models. In that way you will also be able to:
    – use the light;
    – check that your model fits within the 5x5unit bounding box (if not you will need to scale it). This may be the problem with your model.

    If you are still having problems you can send us your model and we’ll prepare it for publishing and tell you what was wrong. Let us know here or at our new blog at http://sophie3d.blogspot.com

  5. Sophie3D November 5, 2008 at 8:06 pm - Reply

    We hope you all will be glad to hear that we have resolved the problem with 3DStudio Max and now you can download the new version (1.2) from our site.

    We have also included the possibility with the online Publisher and from within html, to setup Flash so that the variable “Antialiasing on Play” is set by default to on.

    Good Publishing

    Sophie3D Support

  6. WaiLam November 7, 2008 at 4:51 am - Reply

    Thanks for the great work. I have test with 3d max. All fine for the model.

  7. Emily May 17, 2011 at 8:21 am - Reply

    I tried this out with a model I had exported from Maya 2010. As long as you use the .dae file export it seems to work nicely. Make sure you try and optimize the file size of your model as much as possible, such as with a polygon cruncher software (I use the one from mootools). My results are here : http://www.aortalab.com. Its a 3d dental retainer that allows you to view custom designs.

    Cheers!

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